Enhancing Learning and Engagement in Online STEM Courses Through Immersive Virtual Reality
- Institution
- UTAH TECH UNIVERSITY, UT
- Principal investigator
- Xin Wang
- Funding
- $400K
- Duration
- 2026–2029
Moonbase score
Still being scored
Abstract
This project aims to serve the national interest by improving learning and engagement in fully online undergraduate STEM courses through immersive virtual reality (iVR). Students in fully online STEM courses often lack opportunities for the hands-on, interactive, and collaborative learning experiences available in face-to-face courses. This lack of access to active learning opportunities can significantly affect online STEM students’ learning outcomes and engagement. This Level 1 Engaged Student Learning project aims to close that gap by developing, implementing, and assessing iVR-based interactive learning experiences in fully online undergraduate biology and geography courses. This project plans to investigate how iVR can support student learning in online STEM courses and on identifying practical strategies for faculty, administrators, and learning design professionals interested in integrating immersive technologies into their teaching. In addition, the project plans to create internship opportunities for undergraduate students in computer science and 3D arts to participate in iVR design and development. The project is expected to expand access to engaging, high-quality STEM learning experiences for online students while preparing a workforce with experience using emerging immersive technologies. The goal of the project is to examine the effectiveness of iVR learning activities delivered through VR headsets in improving student conceptual comprehension, retention, and engagement in asynchronous undergraduate biology and geography courses. The project plans to develop six iVR learning activities and provide them as additional learning materials in two existing online courses, with three activities for each subject. A mixed-method quasi-experimental design will be used to compare learning outcomes and engagement levels in traditional online course sections and iVR-enhanced sections. Data collection will include pre- and post-tests of comprehension and retention, engagement surveys, and focus groups. The study is expected to advance understanding of the conditions under which iVR is effective for improving conceptual learning, engagement, and retention in asynchronous online STEM courses. The findings and instructional materials, including iVR applications, will be shared through publications, conference presentations, open educational resource platforms, and a public-facing university website. The NSF IUSE: EDU Program supports research and development projects to improve the effectiveness of STEM education for all students. Through the Engaged Student Learning track, the program supports the creation, exploration, and implementation of promising practices and tools. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
Research team
- Xin WangPI
- Erin O'Brien
- Jordan Ellsworth
- Zhenyu Jin
LOADING MOONBASE SCORE
Questions for Utah Tech University
Utah Tech University hasn't set up its Moonbase portfolio yet, so questions about this research can't be asked here.
Related grants
Same topic, scored first.
- NSF · Michigan Technological UniversityNot yet scored
AI-Driven Code Critique Across the Undergraduate Computing Curriculum
Leo C Ureel · $599K · 2026–2029
- NSF · Western Kentucky UniversityNot yet scored
Improving Conceptual Understanding in Introductory Programming through an Interactive Flowchart-to-Code Environment
Guangming Xing · $305K · 2026–2029
- NSF · Texas A&M University-San AntonioNot yet scored
Improving Conceptual Understanding in Introductory Programming through an Interactive Flowchart-to-Code Environment
Gongbo Liang · $32K · 2026–2029